Tuesday (25/10/2022)
I was not in on Monday, however, I was told the class started on the phaser project code, therefore, for the session I started with understanding what phaser is, how to get started with the mechanics and functions and have demos of games to give me ideas for what game I should make for my project.
Wednesday (26/10/2022)
On Wednesday we were taught the use of objects and classes, how useful they are in programs, and how to implement them into our code. With the thought of types, we went more into depth by looking at what can be used in a class, such as inheritance, superclasses, and standard class constructors.
Thursday (27/10/2022)
On Thursday Myles Rich re went over the 2D physics lecture slides again since many of us did not understand it from the first week, he explained it with a full in-depth perspective with a lot more of us understanding the thought of 2D Games.
The second session with George did not last too long as he went over how our 2D Phaser games were coming along, what progress we were at, and if we needed any help with any of the work we were currently doing. Since I was still at the time have not thought of any ideas for my game project, I didn’t do too much for the day.
Saturday (29/10/2022)
While me and my housemate were in the UEA library, I had a conversation with her about how me and my secondary school friends used to go in the library, do work, chat and at the end when all our work for the day was done, we’d go onto zombs.io which is a 2D web game which allowed me to get my inspiration for the 2D game I wanted to make as my project.